ICLR 2026 Orals

Radiometrically Consistent Gaussian Surfels for Inverse Rendering

Kyu Beom Han, Jaeyoon Kim, Woo Jae Kim, Jinhwan Seo, Sung-eui Yoon

Vision & 3D Thu, Apr 23 · 4:03 PM–4:13 PM · 204 A/B Avg rating: 5.00 (2–6)
Author-provided TL;DR

Radiometric Consistency for Gaussian Surfels provide accurate indirect illumination for inverse rendering

Abstract

Inverse rendering with Gaussian Splatting has advanced rapidly, but accurately disentangling material properties from complex global illumination effects, particularly indirect illumination, remains a major challenge. Existing methods often query indirect radiance from Gaussian primitives pre-trained for novel-view synthesis. However, these pre-trained Gaussian primitives are supervised only towards limited training viewpoints, thus lack supervision for modeling indirect radiances from unobserved views. To address this issue, we introduce radiometric consistency, a novel physically-based constraint that provides supervision towards unobserved views by minimizing the residual between each Gaussian primitive’s learned radiance and its physically-based rendered counterpart. Minimizing the residual for unobserved views establishes a self-correcting feedback loop that provides supervision from both physically-based rendering and novel-view synthesis, enabling accurate modeling of inter-reflection. We then propose Radiometrically Consistent Gaussian Surfels (RadioGS), an inverse rendering framework built upon our principle by efficiently integrating radiometric consistency by utilizing Gaussian surfels and 2D Gaussian ray tracing. We further propose a finetuning-based relighting strategy that adapts Gaussian surfel radiances to new illuminations within minutes, achieving low rendering cost ($<$10ms). Extensive experiments on existing inverse rendering benchmarks show that RadioGS outperforms existing Gaussian-based methods in inverse rendering, while retaining the computational efficiency.

One-sentence summary·Auto-generated by claude-haiku-4-5-20251001(?)

RadioGS introduces radiometric consistency supervision for inverse rendering to accurately model indirect illumination in Gaussian-based representations.

Contributions·Auto-generated by claude-haiku-4-5-20251001(?)
  • Radiometric consistency principle providing physically-based supervision for unobserved views
  • RadioGS framework efficiently integrating radiometric consistency using Gaussian surfels and 2D ray tracing
  • Fast relighting strategy adapting surfel radiances to new illuminations within minutes
Methods used·Auto-generated by claude-haiku-4-5-20251001(?)
  • Gaussian splatting
  • Inverse rendering
  • Physically-based rendering
  • Ray tracing
  • Radiometric consistency
Limitations (author-stated)·Auto-generated by claude-haiku-4-5-20251001(?)
  • Currently supports only dielectric materials; extending to anisotropic or highly-reflective surfaces would be interesting
    from the paper
Future work (author-stated)·Auto-generated by claude-haiku-4-5-20251001(?)
  • Extend radiometric consistency to more complex materials such as anisotropic or highly-reflective surfaces
    from the paper

Author keywords

  • Radiometric Consistency
  • Indirect Illumination
  • Gaussian Splatting
  • Inverse Rendering

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